Snowflake Tournament Rules
Sault Ringette Club
Snowflake Tournament Rules
- The Sault Ringette Club is a member of Ringette Ontario and therefore all Ringette Ontario Rules and Ringette Canada Official Rules will be followed unless otherwise specified.
- Zero tolerance of all Code of Conducts will be observed including Spectator, Coaches, Officials, Athletes and Parents.
- No unsportsmanlike conduct will be tolerated from the spectators or coaches. If there is such conduct, the officials will ask this person to leave the building. If, after 3 minutes the person has not left, a penalty will be assigned to the team associated with the person who is at fault. If the person refuses to leave, the team with unsportsmanlike conduct may forfeit the game.
- Teams must be ready to go on the ice FIFTEEN MINUTES PRIOR TO THE SCHEDULED GAME TIME for all games. Failure to be on the ice within 5 minutes of notification to begin the game may result in forfeiture of the game.
- Facility rules state that access to dressing rooms is only permitted 30 minutes before your ice time and teams must leave within 30 minutes after the ice ends. There are limited warm up areas inside the Northern Community Centre arena (the walking track on NCC1 is off limits for warm-up use); however, outdoor areas can be used (weather permitting). Teams are to be mindful of excessive running around, loud music and activities in the playing areas while not disrupting those on the ice or those watching. Teams should not be using common areas as lobbies or concession areas for warm up and should not block egress to entrances/exits.
- All games will be two (2) x 15 minute periods of stop time.
- There will be no overtime periods to break ties, except in final games. Teams will obtain 2 points for a win, 1 point for a tie and 0 points for a loss.
- Two (2) minutes will be allowed for on-ice warm-up for all games. This warm up will start as soon as the zamboni leaves the ice, and it is each team’s responsibility to have their players lined up and ready to take the ice. Team cheers will take place within this period. The timekeeper will buzz with 30 seconds left in the warmup, and teams who wish to cheer must proceed to their benches and complete their cheers at this time. Non-observance of this rule will result in a delay of game penalty. It is very important that we all do our part to keep the games on schedule.
- In the event of injury to a goalie, that player is allowed up to 5 minutes to recuperate from the injury or to leave the ice. If the injured goalkeeper is replaced, that player may not return to the ice until the play has resumed. If an alternate goalkeeper is already dressed, that player must immediately replace the injured goalkeeper - no warmup is allowed. If no alternate goalkeeper is already dressed, an additional 5 minutes is allowed to dress and warm up a replacement goalkeeper. If the goalie receives a major or misconduct penalty, a maximum of 5 minutes will be allowed to replace the goalie with an eligible teammate.
- Please be advised we will be following the Ringette Ontario tie-breaking formula, which is written below.
- If the goal spread reaches 7 or greater, the clock may be set to running time. When used, running time may only occur in the second period and will commence at any time during that period when there is a seven (7) goal differential. If the goal differential goes below seven (7), then the game will go back to stop time. If a penalty is called during running time, then the clock stops and restarts when play commences. The clock will stop for injuries or if a time out is called and restarts when play commences during running time as amended. If the goal spread is 7 or greater, additional goals will be recorded on the scoresheet but not posted on the scoreboard.
- With the approval of the Tournament Chair (or designate) and the Referee in Chief, the flooding of the ice between games may be skipped, if the schedule is behind.
- Bench staff members are to walk around to get to their team benches and not walk across the ice surface. No bench staff member is permitted on the ice without wearing a helmet. Helmets are required for attending to injured players.
- Players are encouraged to skate by the opposing bench to shake hands with that bench staff after shaking hands with the opposing players.
- The Home Team is responsible for providing scorekeepers/timekeepers and shot clock operators.
- Shot clocks will be used in all games for U12 division and above.
- Medal presentations will take place immediately after the final game on the ice. Players will be asked to line up on their respective blue lines for the medal presentation. After the winning team receives their medal, they will skate down the opposing team’s line to congratulate players and shake hands.
Good Sportsmanship Rule:
The Sault Ringette Club promotes fair play and good sportsmanship. The Head Coach of a team winning a game with a final score of more than a 10 goal spread over the opposing team will be assessed a Match Penalty for having demonstrated poor sportsmanship (i.e., 10-0 or 12-2 = no consequences; 11-0 or 13-2 = Match Penalty). Should this situation occur, the Head Coach will not be permitted to be on or near the bench or within the enclosed play area of the rink for the team’s next scheduled game - this 1 game suspension will carry through to regular season play if this occurs in a final game.
RANKING OF TIED TEAMS
When two (2) or more teams have an equal number of points after completion of the round robin games, the Tournament Host Chair/designate is responsible to determine the rankings.
The ranking of the tied teams will be determined in the following order:
- If one of the tied teams has beaten all other tied teams in every game between the tied teams, rank that team highest. In a split Round Robin format, all games count as Round Robin games and Team ‘X’ is considered an outside team and their results do not count for ranking or tie breaking.
- If still tied and all tied teams have not played each other equally go directly to Step Seven (7).
- If still tied, rank the teams in order of wins between only the tied teams.
- If still tied, rank teams in order of the plus/minus (goals for minus goals against) only in games between the tied teams.
- If still tied, rank teams using the following formula only in games between the tied teams:
Goals For + Goals Against
Goals Against
(WITH THE HIGHEST VALUE BEING THE HIGHER RANKED TEAM)
- If still tied, rank teams in order of the most goals for only in games between the tied teams.
- If still tied, rank the teams in order of wins between all teams.
- If still tied, rank teams in order of the plus/minus (goals for minus goals against) in games between all teams.
- If still tied, rank teams using the following formula in games between all teams:
Goals For + Goals Against
Goals Against
(WITH THE HIGHEST VALUE BEING THE HIGHER RANKED TEAM)
- If still tied, rank teams in order of the most goals for in games between all teams.
- If still tied, rank teams using the least fully served penalties in games between all teams.
- If still tied, rank teams using least penalty minutes in games between the tied teams.
- If still tied, rank teams using least penalty minutes in games between all teams.
- At this point, if still tied, the following may be considered to break the tie:
- Mini game
- Coin Toss
- Draw from a hat
Notes:
- The maximum goals per game are seven (7) more than the goals against.
- If a team(s) has forfeited a game, that team(s) will be ranked the lowest position(s) amongst the tied teams.
- The procedures will declare team(s) in individual rankings. In some cases, there will still be a tie within the rankings. i.e.: in a four (4) way tie for first in a round robin, the procedures could place one (1) team clearly first with two (2) teams tied for second/third and one team fourth. In these cases, start at step one (1) and follow the procedures until the tie is broken then stop.
- Clarification on the process: As soon as a step is completed, and one or more teams are ranked because of fully completing that step; go back to the top of the ranking of tied team’s process. For example: If four (4) teams are tied, a tie between all four (4) teams could be broken in step nine (9). If the tie is only broken between two (2) teams at the end of step 9, then go back to step one (1).